Deadwood Deacon

Peter Mercer at High Noon

August 19, 1876 Midday till night.

Beau learns that Peter Mercer is staying at the Claremont Hotel.

John goes to Mercer’s room at 7:00 P.M. Knocks on the door, Mercer answers, John identifies himself, tells Mercer he is taking him in, Mercer goes to slam the door.

John manages to get his foot in the door, casts Wall of Force across the room. Mercer tries running but hits the Wall of Force.

John tries to lasso Mercer, but misses.

John recovers his lasso while Mercer tries to find a way around the Wall of Force.

John manages to lasso Mercer’s leg. As John manages to pull Mercer to the floor, Mercer gets the lasso off.

John manages to get the lasso back on and captures Mercer. John turns him in and collects the bounty.

Gavri’el gets a strong urge to return to Deadwood.

August 20, 1876

Gavri’el tells the posse that he has a feeling that he needs to return to Deadwood.

Gavri’el teleports the posse to Deadwood, 1/2 mile outside town.

Patrick gets 3 fate points, Mike M. gets 1 fate point.

The Fiorentini Homestead at High Noon, Part 2

August 17, 1876

The posse manages to defeat the kidnappers and save the kidnapped girl.

Gavri’el kills Gianni’s wife after a short fight with her. The posse also captures the two wanted kidnappers. A couple of members of the posse ransack the house and bury the dead bodies.

The posse stays in the house overnight. The night passes with no incidents.

August 18, 1876

Posse rides back to town. Take the criminals to the town marshal, who pays them the reward of $900.

Gavri’el buys 3 books, one about dragons, orcs and goblins.

Beau looks for a saloon to find out about Draghi Resto.

John teleports to Lucky Pete’s mine and buys 3 lbs of Ghost Rock and then teleports back.

Beau tells the posse what he has learned about Draghi Resto.

Beau goes to search for information on Peter W. Mercer, Joel Simpson and Michael Gray. Finds out no information.

August 19, 1876

Gavri’el goes looking for infomration and learns where Joel Simpson is, the Reunion House.

Beau tells the desk clerk that he has a package for Joel, but the desk clerk tells him to leave the package at the desk.

Gavri’el pays the desk clerk $20 for Joel’s room number.

Beau and John go up to the door of Joel’s room while Gavri’el and the priest watch from the outside.

Beau knocks on the door, he hears someone walking over to the door. The door opens and John drops his lasso when trying to use it on Joel.

Joel says, “Oh shit” and tries to slam the door.

John get’s his foot in the door and keeps it open.

Joel runs for the window. John tries to catch him with the lasso, makes a critical hit, but Joel makes a better critical dodge and goes out the window as the lasso lands where Joel just was.

Beau runs for the window. The Priest shoots Joel in the leg and they capture him.

The Marshal pays Joel’s bounty but warns the posse about shooting firearms in the city.

Ben, Patrick and Mike M. get 3 fate points.

The Fiorentini Homestead at High Noon, Part 1

August 17, 1876 Thursday

Gavri’el tells posse about the Pinkertons. John tells Gavri’el that they had already seen the group in Sturgis.

Posse heads toward the Fiorentini homestead.

Gavri’el turns invisible and scouts the homestead. Flies back to the posse and let’s them know what he has seen at the house.

A man comes out on the porch of the house, rings the lunch bell and calls two hands in from the field.

John flies toward the homestead on his phantom steed.

Beau runs toward the farmstead with the preacher.

Gavri’el flies to hover over the back door of the house.

When John gets within 150 yards of the house, one of the kidnappers starts shooting at him.

When John gets within 150 feet of the house, he casts Black Tentacles in the middle of the house’s great room.

Tullio Drennel isn’t caught by the Tentacles and manages to move from the great room into the kitchen.

Orrel Bloxham and Gore Pender are caught by the Tentacles and begin to take damage.

John then gets shot by Gianni, but the bullets cause no damage.

In the next combat round Gianni hits John’s horse and John. John takes no damage but the horse is injured.

Beau and the preacher continue to head toward the house.

Gavri’el lands beside the back door, waiting for anyone to leave the house.

In the next combat round Gianni, hits John 1 time in the head which causes him a little damage.

Orrel and Gore have been beaten unconscious from the Tentacles.

In the next combat round, Gianni hits John 1 time for no damage.

In the next combat round, the Black Tentacle spell ends. John looks through the great room front window, but sees no movement. Could be he’s to far away to see into the room properly.

Orrel and Gore have been beaten to death by the Tentacles.

Gianni shoots at John again but only hits the horse. John gets off his horse.

Tullio Drennel moves from the kitchen back into the great room.

In the next combat round, Gavri’el shoots Tullio in the back.

Dawn Rossi shoots at Gavri’el through the back door, destroying the door and hitting Gavri’el in the chest for no damage.

Gianni shoots at John again and misses.

Beau and the preacher continues toward the house and is 180 yards from it. He has his weapons loaded with rock salt.

Ben, Patrick and Mike M. get 3 fate points.

Of Magic and Bounties at High Noon

August 6, 1876 Sunday

John makes a wand (Freedom of Movement)

Smitty gambles and wins $75.

August 7, 1876 Monday

Smitty picks up his lightning gun, fully charges and pays $12.

Beau, John and Smitty head to Sturgis. Arrive at Sturgis after dark.

Gavri’el picks up his armor and shops with his follower.

August 8, 1876 Tuesday

Beau tries to get info on the 3 bounties.

John works on magic item.

Smitty gambles, wins $20.

Gavri’el looks for the posse, doesn’t find them. Continues to educate his follower.

August 9, 1876 Wednesday

Pinkerton agents arrive in Sturgis.

John works on magic item.

Beau looks for information on the 3 bounties.

Smitty games and wins $30.

Gavri’el looks for posse in Deadwood. Still doesn’t find them. Continues to educate his follower. Has follower start working on enchanting his sword with shocking burst.

August 10, 1876 Thursday

John works on magic item.

Beau looks for information on the 3 bounties.

Pinkerton agents arrive in Deadwood. They go to see the town marshal, then carry contents of their wagon into the hotel. Gavri’el is suspicious of them and tries to find out what they’re up to without success.

August 11, 1876 Friday

John works on magic item.

Beau looks for information on the 3 bounties.

Smitty gambles and wins $20.

Gavri’el’s follower finishes enchanting his sword.

August 12, 1876 Saturday

John works on magic item.

Beau looks for information on the 3 bounties.

Smitty gambles and loses $10. He also tries to get information on the 3 bounties.

Gavri’el visits the church and introduces his follower to the preacher.

August 13, 1876 Sunday

John works on magic item.

Beau and Smitty look for information on the 3 bounties.

Gavri’el prays to God to find the posse. Is told to go to Sturgis. He teleports himself, his follower and their horses to just outside Sturgis.

Scares a few travelers when he arrives, who flee toward Sturgis upon seeing their group show up.

August 14 – 15, 1876

John works on magic item.

Beau and Smitty look for information on the 3 bounties.

Gavri’el catches up with the posse in Sturgis.

August 16, 1876 Wednesday
Posse travels to Rapid City.

August 17, 1876 Thursday

Arrive in Rapid City at 12 noon.

Smitty visits the Elven female wizard, Iellwen Aldadel.

Patrick and Ashton get 3 fate points.

A Bounty Hunting we will go at High Noon

August 5th, 1876 – Afternoon

Beau and John head to Michael Webb’s hang out. Are told that Michael is probably at his claim by using Fast Talk to trick one of Michael’s friends into revealing his location.

John creates two Phantom Steed and casts Mage Armor on himself and Beau from two wands he has previously created.

Beau and John head east from Deadwood toward where they have been told is the location of Michael’s claim. After a few miles, they come across a well defined almost road like trail.

After searching for about 2 1/2 hours, they find the location of the claim. Surprising Michael, John captures him with his lasso after only slight resistance from Michael, with assistance from Beau.

Beau and John head back to Deadwood with Michael in tow. Around 8 P.M. they arrive back in town and head to the sheriff’s. A deputy puts Michael into a cell and tells them to return tomorrow to get paid.

Smitty has a bad day gambling and looses money.

Gavri’el and Banla spend the day discussing the knowledge of dragons that both he and Banla have learned from the dragon book.

Beau and John head to the bar after the visit to the sheriff’s.

John spends time in the bar making two scrolls. He fumbles when making one, but is successful with making the second one.

August 6, 1876

Beau and John head to the sheriff’s office in the morning and get paid.

John tells Beau he has an errand to run. Then heads to Lucky Pete’s mine and buys 2 pounds of Ghost Rock from the Goblins. Tries to see the Cave Troll, but the Troll isn’t around at that moment.

The posse decides they need to head to Sturgis to handle those bounties.

John spends the rest of the day working on magic items.

Ben, Patrick, Mike M and Ashton get 3 fate points.

Let's Go Shopping at High Noon

August 4, 1876

Smitty goes to visit weird scientist, Tomas Hodges, who is a new resident in Deadwood to find out about his lightning gun.

Gavri’el goes to the church, sees if the priest is there, then checks to see if any windows display graven images.

Garvi’el goes to visit Deputy Swift. Asks about the Nicole Fouquet mine. Is told no new bosses have shown up yet.

Gavri’el goes to saloon, orders a goat’s milk. A fallen dove approaches him and asks if she can join him. Gavri’el preaches to her.

Gavri’el visits sheriff office again. His new follower, Banla Greypriest, shows up and joins him. Goes to a saloon to fill in Banla Greypriest on his adventures.

John and Beau try to learn more about the bounties but have no luck.

August 5, 1876

Gavri’el gives the dragon lore book to his Banla Greypriest.

John and Beau research the wanted posters. Find out where the crimes were committed.

Beau and Smitty are in the Nutall & Mann’s salooen when Wild Bill shows up looking for Jack McCall.

Beau goes to the sheriff’s office to report Wild Bill’s appearance to Deputy Swift, but only the sheriff is there. When Beau tells the sheriff about Wild Bill, the sheriff said, “Oh!” and closed and locked the door to the office.

Beau finally finds out where one of the bounties, Michael Webb hangs out and who his friends are and where he lives.

Ben, Patrick, Mike M and Ashton get 3 fate points.

Making Magic at High Noon

August 2nd, 1876

John makes a wand (Phantom Steed), sells his horse and goes out into the woods to pick up pieces of Oak wood and other pieces of wood.

Gavri`el prays to God to find a way to improve his sword’s enchantment and looks for books about creatures from the Fey realm. Finds a few books, buys a book on Elven history, Goblin history and an Elven book on Dragon Lore.

Marshall Wild Bill Hickok is shot dead at 10 A.M. in the Nuttall & Mann’s Saloon by Jack McCall.

August 3rd, 1876

Wild Bill is buried by Charley Utter on Boot Hill. Calamity Jane insists that he have a proper grave built. A 10′×10′ enclosure is built around his bruial plot encircled by a 3’ fence with fancy cast iron filigree on top. A small American flag is stuck into the ground in front of the tombstone in honor of his service in the War.
Charley Utter places a wooden marker on the grave with the following inscription.

Wild Bill
J. B. Hickok
Killed by the assassin Jack McCall
Deadwood, Black Hills
August 2, 1876
Pard we will meet again in the
Happy Hunting Grounds to part no more
Good bye
Colorado Charlie, C. H. Utter

John teleports to the Goblin mine entrance, finds one of the miners, asks if he can speak to Urukgar. Makes a deal with Urukgar to buy/trade Ghost Rock for money or magic item creation.

Mike Martinez and Patrick Little were present for the game and earned 3 fate points.

Hunting Papa Mamba at High Noon, Part 6
To Kill A Papa Mamba

July 31, 1876 – Early Morning

The posse heads down the stairs and heads into the south tunnel after Papa Mamba.

Coming to a side passage, Beau and Gavri’el look for tracks, Gavri’el determines that the latest tracks head south.

The posse follows the tracks for 320 feet. A tunnel heads off to the right and also straight ahead, 5 tracks head to the right and 5 go straight ahead.

Smitty and Gavri’el head straight, while John and Beau head to the right.

After 60 feet, Smitty notices a light ahead so Gavri’el sheaths his sword. After walking another 30 feet someone starts shooting at them.

Gavri’el gets shot multiple times. Casts a bolt of lightning at one of the overseers.

Smitty gets shot in the leg, falls down then casts invisibility.

Gavri’el shoots 1 of the overseers, killing him, then retreats. Smitty crawls back down the tunnel.

Gavri’el heals himself.

John and Beau having heard the shots, head back to where the tunnel splits and meet back up with Gavri’el.

While discussing what they should do about the men down the straight tunnel, John hears in his head, “Papa Mamba means to escape!” John asks what way and the voice tells him that he and Beau where heading in the right direction. John asks him who are you? The voice says, “An ally.”

John heads off after Papa Mamba, Beau follows.

Gavri’el retrieves Smitty, heals him and then flies after John and Beau.

John runs through the Warsaw Chamber, stopping at the entrance of the Pitsudski Chamber, seeing Papa Mamba on the stairs, shoots him in the leg and the chest. Beau arrives a second or so later and shoots Papa Mamba in the abdomen.

Two of the overseers start to tend to Papa Mamba. The zombies continue to walk up the stairs.

John shoots one of the overseers, hits him in the chest and takes him down.

Beau shoots at one of the other overseers tending to Papa Mamba and misses.

John shoots at one of the overseers, hitting him in the left arm.

Gavri’el and Smitty arrive at the entrance.

Beau shoots at one of the overseers tending to Papa Mamba and hits him in the arm.

Smitty shoots at one of the acolytes at the bottom of the stairs which are rushing the party and misses.

Gavri’el begins to fly up toward where Papa Mamba is laying.

Beau shoots at the same overseer, hits him in the head and kills him.

Smitty shoots at an acolyte, hits him in the abdomen, but the acolyte keeps coming.

An overseer begins to shoot at Gavri’el as he flies up.

Beau shoots at the overseer shooting at Gavri’el and hits him in the leg. The overseer falls down.

Gavri’el continues to fly up to where Papa Mamba is laying on the stairs.

Beau shoots at an overseer tending to Papa Mamba hits him in the right leg.

Smitty shoots the same acolyte and hits him in the right arm.

John shoots at one of the acolytes rushing the posse, hits him in the abdomen, he drops.

Gavri’el casts a lightning bolt at Papa Mamba.

Beau hits the same overseer in the leg, blowing the leg off.

John shoots at the other acolyte, missing him.

An acolyte hits Smitty in his right arm.

Beau shoots the acolyte on Smitty, hits the acolyte in the right leg causing him to fall down.

Gavri’el stabs Papa Mamba in the abdomen.

Gavri’el stabs the injured overseer in the leg.

Gavri’el captures two of the acolytes.

Gavri’el kills one of the two acolytes.

The posse takes the other acolyte and makes him carry Papa Mamba.

The posse heads back to the mine elevator and manages to exit the mine before day break, heads back toward Deadwood.

Ben, Patrick, Mike M and Ashton get 5 fate points

Hunting Papa Mamba at High Noon, Part 5
The Top of the Stairs

Beau and John head for the stairs, Gavri’el heads for the 20 zombies coming from the south entrance, while Smitty does a deal with a demon to cast a spell.

Gavri’el begins to fight the zombies. He kills one with a head shot.

Beau shoots 1 in the head.

Smitty casts a fireball and hits 10 of the zombies.

John heads for the top of the stairs, with Beau and Smitty following behind.

The zombies damage Gavri’el greatly. Gavri’el flies into the air and heals himself. Then goes back into the flight.

After reloading with their rock salt ammo the posse attacks the zombies from the stairs using the height advantage to dispatch the rest of the zombies.

Ben, Patrick and Mike M get 3 fate points

Hunting Papa Mamba at High Noon, Part 4
Guarding the Bridge

July 29th, 1876

Mr. Smith and Smitty stand guard at the bridge in the water cave, where they had found Mr. Smith.

The posse continued deeper into the mine, through the Michalowice Chamber.

Beau and John continue down the Rarancza Traverse. Looking down into the Saurau Chamber, seeing some zombies and overseers below.

Beau & John shoot the overseers. Each of them hits a separate overseer in the left arm. Then shoot at the other two overseers. Those still standing head toward the exits of the cave on opposite walls. Beau and John continue to shoot. The first overseer ends up being shot dead, two others get shot in the leg, and one escapes out of the cave through the far opening.

Gavri’el chases the overseer who is sounding an alarm. He casts a silence spell, then attacks the overseer, cutting his arm off, then Gavri’el kills the overseer.

Beau and John get to the bottom of the stairs as Gavri’el returns to the cave.

John asks the remaining overseers, “Where is Papa Mamba?” in creole.

Both overseers continue to crawl.

Beau steps on the back of one.

Gavri’el casts zone of truth.

One continues to crawl, the one Beau is stepping on says, “I don’t know where Papa Mamba is.”

The posse asks the overseers about Papa Mamba. Gavri’el takes the chicken feet from the two overseers.

After they finish questioning the overseers, 1 zombie attacks the overseers and kills them.

After searching the area, the voice of Papa Mamba speaks from the darkened opening of the south tunnel, “Arise my minions and slay the interlopers!”

Ben, Patrick and Mike M get 3 fate points


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